martedì 7 luglio 2009

人喰いの大鷲トリコ (Hitokui no Oowashi Trico)[Ps3]

Fumito Ueda and his studio, Team ICO, have consistently raised the bar for games in just about every sense - from story telling to gameplay. So what's Ueda's inspiration? Of course, the usual sources, including books and movies, but the prolific designer also draws a lot from a lot from other games - who woulda thunk it?

In a recent interview, Ueda spoke critically about 2 of the more recent big hits - Grand Theft Auto IV and Super Mario Galaxy. Ueda experessed that he was disappointed in both titles, finding them both rather uninspiring. On Grand Theft Auto IV, Ueda said the game clearly displayed a lack of evolution outside of the graphical overhaul.

On Super Mario Galaxy, which featured a level many considered a homage to Ueda's own Shadow of the Colossus, Ueda commented "That particular level (and the rest of the game) wasn't as entertaining as it could have been... What I'm critical against isn't the fact that they borrowed something that actually isn't even originally from me, but the fact that they didn't make anything more interesting out of it."

Check out the rest of the interview from Level magazine, translated via Team ICO Gamers Blog.


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